The size of the immersive experiences market in the United States

In 2024, Habo conducted an evaluation of the U.S. immersive experiences market, leveraging proprietary data from its work in this rapidly evolving sector. While the market is seeing notable growth worldwide, the United States stands out as a key hub for these innovative entertainment formats.

Habo estimates that U.S. immersive experiences’ revenues reached $3.9 billion in 2024, reflecting an average annual growth rate of 21% since 2019, when the market was valued at $1.5 billion.

This result highlights the strategic opportunities the immersive experience sector presents for producers, investors, technology suppliers, and other key players in the market.

This market assessment includes revenues from immersive experiences in the U.S. in 2024, covering the 8 categories defined by Habo.

What’s driving rapid growth?

— Rising awareness and audience interest: More and more people are drawn to immersive experiences, captivated by their novelty and the chance to engage with compelling concepts.

— Expanding offerings: A growing number of players are entering the market with diverse formats, extending access to these experiences for a broader audience, including in areas beyond major urban centers.

― Significant investments: Increased funding in infrastructure, content, cutting-edge technology, and marketing strategies is driving market expansion and boosting visibility among consumers.

These dynamics are shaping a more structured ecosystem for the industry.

Challenges that could impact future growth

― Market saturation and consumer perception: The rapid expansion of offerings has led to the emergence of lower-quality or repetitive experiences, potentially leading to consumer fatigue and affecting perceptions of immersive experiences as a whole.

― Economic models and risk-adjusted returns: Many types of experience are still looking to establish scalable economic models that deliver risk-adjusted returns. To justify investors’ interest, they must find innovative ways to balance experience quality with development budget size, maximum throughput with operating costs, and visitor value with acquisition cost.

― Economic context: An economic slowdown could impact consumer purchasing power and investors’ risk tolerance, requiring the sector to maintain its appeal amidst growing competition in the entertainment industry.

Immersive experience categories are growing at different speeds

Habo segmented its market assessment into four primary categories of immersive experiences:

Inventory of immersive products on the market by level
of participation and technology
Legend 
➊ High-tech & contemplative
➋ High-tech & playful
➌ Low-tech & contemplative
➍ Low-tech & playful

Habo’s evaluation reveals that growth is not evenly distributed across these segments:

Market size and average annual growth by immersive experience segment
Average growth rates over the 2019-2024 period

▸ High-tech and contemplative (+55% per year): This is the fastest-growing segment, driven by the rise of immersive exhibitions and outdoor immersive walkthroughs. These experiences often target a broad audience (families and adults) and rely on operational models that maximize profitability through high foot traffic. The opening of permanent venues equipped with the necessary technology is promising for the segment’s development. However, success largely depends on the appeal of the theme or the intellectual property behind the content, and consumer fatigue could become a factor. Innovative offerings leveraging more immersive technologies are working to refine their economic models.

▸ Low-tech and contemplative (+33% per year): Though representing less than 10% of the market, this segment is popular among consumers looking for shareable social media content. Its low barriers to entry have enabled expansion across markets of all sizes. While offerings remain fragmented, the rise of popular franchises suggests increasing stability.

▸ High-tech and playful (+25% per year): After facing setbacks during the pandemic, immersive arcade games have made a comeback in the U.S. since 2022. Advances in standalone VR headsets have enhanced both interactivity and immersion, making these experiences more engaging and encouraging repeat visits. The expansion of this segment across U.S. markets is facilitated by franchise and licensing models that enable localized operations. Meanwhile, immersive excursions are also gaining traction, though their growth remains limited by high development costs and operational complexity.

▸ Low-tech and playful (+9% per year): This segment accounts for the largest share of industry revenue but has seen the slowest growth since 2019. Immersive role-play and escape games, well established for years, already have a broad audience but remain fragmented, limiting further expansion. Meanwhile, immersive family entertainment centers (FECs) stay popular with their target audience, leveraging well-known intellectual properties to drive merchandise sales.

How to capitalize on the growing U.S. market?

Producers looking to establish themselves in the immersive experiences sector must validate several key elements to ensure the viability of their concept:

1. Validate audience interest: Ensure the design of a concept that resonates with target audiences by crafting a compelling value proposition that can be effectively communicated.

2. Analyze the market environment: Assess demand conditions and the competitive landscape to determine the optimal strategic positioning, considering the commercial objectives, target audience and features of the experience.

3. Choose a strategic location: Identify optimal sites based on the size of the serviceable addressable market, socioeconomic dynamics, and competitive density both between markets and within specific areas of a given market.

4. Build realistic and reliable business projections: Define solid business assumptions that can support the forecast based on the concept’s verified market potential, ensuring a sustainable economic model while mitigating risks.

SHARE